Position: CG Light Artist
Period: December 2020 – July 2022
About: My work at the Studio was mostly consisted of scene lighting and composition, closely collaborating with all members of the workflow and especially with the Art Directors. The job was compraised of creating photo realistic images of client’s products or also known as E-commerce. With time, apart from the digital photography and composition, I started also doing some retouching on existing models or, where needed, modeling, texturing and product optimization. Our work had everything from furniture elements, small interiors and medium exteriors to commercial animations.
Due to the nature of the work I also gained some knowledge and skills in the following softwares:
– Autodesk Maya
– DaVinci Resolve
– Beginning lessons in Blender
And became also familair with the online work platforms as: Shotgun Studio & Samepage
Key Skills: Work under pressure | High attention to details | Light skills | Composition | Modeling | Texturing | Low level animations
Position: Operator & Camp Manager Assistant
Period: March 2021 – August 2021
About: Responsible for providing high quality work and optimized plan of data capturing in high populated areas in different countries around Europe. Responsible of the planning, execution and optimization of the work. Constantly being in contact with all the teams and coordinating the smooth running of the work.
Key Skills: Data capturing | Teamwork | Management | Attention to details | Work under pressure and tight schedule | High level of coordination and work optimization
Position: Art Camera Operator
Period: August 2019 – October 2020
About: My work as an Art camera operator was comprised of providing ultra highquality resolution images of artworks around Europe. Showcasing museum’s collections on the Cultural Institue’s website and giving users an easy access to art. Responsible for the digitization of artworks in museums and galleries across the EU using the Google Art Camera.
– Captured the art collection in Este Castle in the Unesco city of Ferrara.
– Contributed to the biggest collection of Gustav Klimt artworks in Belvedere.
– Captured several Egon Schiele and Klimt’s paintings in Leopold Museum in Vienna.
– Captured 3D exhibits in the Palatino Hill museum in Rome.
– Captured Van Eyck’s Original Lamb in the Museum of Fine Arts of Gent and contributed to the better restoration process due to the technology advancements brought with the Art Camera.
Key Skills: Technical Reproduction | Troubleshooting and adjusting to different environments | Evaluation of shooting sites | Careful and detailed execution of the capturing process
Position: Architect & 3D Artist
Period: July 2018 – March 2019
About: Developing projects in close communication with the clients and the lead architect, supervising new interns in the studio and being part of different stages of the work process. Also as most familiar with 3D Rendering, I was mostly responsible for the majority of the visual representation of the different projects in the studio.
Key Skills: Creative thinking | Project management | Decision making | Developing ideas and solutions for different tasks | Developing conceptual and working projects | 3D modeling and Renders
Position: Architect & Interior Design Field Manager
Period: July – September 2016 / July – August 2017
Responsibilities: Responsible for the correct working procces on the field, inspecting and optimization. I was also part of the working crew responsible for manualy building and supervising the interiors of several projects including the studio of one of the biggest national televisions in Bulgaria