Position: CG Light Artist
Period: December 2020 – July 2022
About: My work at the Studio was mostly consisted of scene lighting and composition, closely collaborating with all members of the workflow and especially with the Art Directors. The job was compraised of creating photo realistic images of client’s products or also known as E-commerce. With time, apart from the digital photography and composition, I started also doing some retouching on existing models or, where needed, modeling, texturing and product optimization. Our work had everything from furniture elements, small interiors and medium exteriors to commercial animations.
Due to the nature of the work I also gained some knowledge and skills in the following softwares:
– Autodesk Maya
– DaVinci Resolve
– Beginning lessons in Blender
And became also familair with the online work platforms as: Shotgun Studio & Samepage
Key Skills: Work under pressure | High attention to details | Light skills | Composition | Modeling | Texturing | Low level animations